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- =============================================================================
- G-Police Demo
- v1.19.2
-
- Psygnosis Ltd. (c) Psygnosis Ltd. All rights reserved.
- =============================================================================
- * Instructions/Troubleshooting Info *
- =============================================================================
-
-
- AGP Enhanced Version Requires:
-
- Processor: Intel (R) Pentium(R) II, AGP Graphics Accelerator
- OS: Windows 95
- RAM: 32 Megs
- Hard Drive: 2 Megs
- CD ROM: 4X or better
- Controller: Keyboard, Joystick(optional), SideWinder Force Feed Back Pro
- Joystick, SideWinder game pad
-
- Standard Version Requires:
-
- Processor: Intel (R) Pentium (R), (Graphics Accelerator Recommended, not required)
- OS: Windows 95
- RAM: 16 Megs
- Hard Drive: 2 Megs
- CD ROM: 4X or better
- Controller: Keyboard, Standard Joystick, SideWinder Force Feed Back Pro
- Joystick, SideWinder game pad (optional)
-
-
-
- Starting G-Police
- --------------------------
-
- Insert the G-Police CD into your CD ROM Drive.
-
- If Windows 95 is configured to use the autorun feature,
- G-Police will automatically start its autorun
- program and present you with Installation and gameplay options.
- If your computer is not configured to take advantage of the
- Windows 95 autorun feature, skip this section and begin
- and the section titled "Installation".
-
- If G-Police is not installed on your computer,
- you will be presented with the option to install G-Police on
- your computer. To select this option, position your mouse pointer
- over the install icon and click the left mouse button to select it.
-
- If you have previously installed G-Police, the following
- options will be displayed:
-
- Play: Selecting this will start the game.
-
- Install: Select this option to reinstall G-Police.
-
- Uninstall: Selecting this option will remove G-Police
- from your hard drive.
-
-
- Installation
- ------------
-
- To start the installation process, select "Install" from the autorun
- menu that appears when you insert the CD into the CD ROM drive, or
- follow these instructions to start the installation program.
-
- 1. Insert the G-Police CD into the CD ROM drive
- 2. Click on the "Start" button located on your desktop.
- 3. Select "Play" from the Start menu.
- 4. Type in "D:\autorun.exe" (without the quotes) then click
- on "OK". Note: replace "D" with the drive letter of you CD ROM
- drive if it is different than "D".
-
- When the Installation program begins, you will be prompted to
- confirm that you would like to install G-Police.
- Click "Yes" to continue with the installation, or click "No"
- to Exit.
-
- Follow the instructions given to complete the installation process.
-
- Direct X Setup Notes
- --------------------
-
- G-Police requires that DirectX 5 is installed on your
- computer. If you do not have DirectX installed, the installation
- program will optionally install it for you after G-Police has been
- installed. If you haven't got DirectX5 or you are not sure which
- version you have, choose to install it. If you know that you
- already have DirectX 5 installed, you may skip this option.
-
- NOTE: IT IS STRONGLY RECOMMENDED THAT YOU INSTALL DIRECTX 5 ON
- YOUR COMPUTER TO RUN G-Police.
-
-
- Starting G-Police
- -----------------
-
- G-Police will initially start with a dialog box allowing you to
- select the type of rendering. If you have a 3D accelerator, G-Police
- will automatically select this in preference to the software
- renderer. However, if the card is too slow, or for some reason
- G-Police will not run on that card, you may select the 8Bit software
- renderer, although the graphical quality will be reduced. If you
- have two or more hardware accelerators installed, you should be able
- to select the accelerator used in the pulldown menu box to the right
- of the hardware selector. This will default to the second device.
-
- The Hi-Res Movies selector will be enabled if you have a PC with Intel's
- MMX(TM) technology. However movies displayed in this resolution may be too
- slow on slower machines or video cards. This box will allow you to
- disable the feature and watch the movies in a lower resolution but
- at a higher frame rate.
-
-
- Saving the game
- ---------------
-
- After successfully completing or failing a mission, you are
- debriefed, then you go to the following screen:
-
- Continue
- Save Mission
- Training
- Options
- Main Menu
-
- If you choose the Save Mission option, you will be able to save at
- the point after your last successfully completed mission. Choose one
- of the 15 save slots, give the save a description, and confirm the
- save.
-
-
- Changing the Sound Setup
- ------------------------
-
- When in the front-end, you can change your sound configuration by
- choosing the Options button, then choosing the Sound Setup button.
- In the Sound Setup menu, you will see the following options and
- possible settings:
-
- music on/off
- music volume low-high
- sfx volume low-high
- reverb on/off
- sample rate 11.025kHz/22.050kHz
- sound mode mono/stereo/Q-Sound/Dolby
-
- Music: You can turn the music on or off.
- Music volume: You can increase or decrease the music volume.
- Sfx volume: You can increase or decrease the sound effects
- volume. (explosions, engine noise, radio chat etc.)
- Reverb: You can turn the reverberation effect on or off (an
- echo effect).
- Sample rate: You can change the sample rate between 11.025kHz
- and 22.050kHz. 11.025kHz will result in slightly
- poorer quality sound effects than 22.050kHz.
- Sound mode: You can change between mono, stereo, Q-Sound, and
- Dolby. If you do not have the appropriate sound card
- or speaker combination though, you may not get the
- desired effect.
-
-
- Changing the Graphics Setup
- ---------------------------
-
- When in the front-end, you can change your graphics setup by
- choosing the Options button, then choosing the Graphics Setup
- button. In the Graphics Setup menu, you will see the following
- options and possible settings:
-
- *Filtering on/off
- Haze on/off
- Traffic Density low/medium/high
- View Depth v near/near/mid/far/v far
- Gamma Correction -4.....-1/normal/+1.....+10
- *Anti-Aliasing on/off
- Lensflare on/off
- Animated Textures low/normal/*high/*extreme
- Screen Resolution (All Resolutions supported by GP and
- your graphics card)
-
- *Some options may not be available depending on the capabilities
- of your graphics card
-
- Filtering: Filtering is an effect where the textures
- are smoothed and blurred to stop them
- pixellating. This can be turned on or off.
- Haze: Haze is the smog effect in the GP domes. This
- can be turned on or off to try to increase or
- decrease framerate.
- Traffic Density: The traffic density can be either low, medium,
- or high. The higher the traffic density, the
- more affect it has on framerate.
- View Depth: Closer view depth results in a quicker framerate,
- but may make dog-fighting slightly tougher.
- Gamma Correction: Gamma correction is a way changing the brightness
- of the displayed graphics. Positive numbers
- increase the brightness, and negative numbers
- decease it.
- Anti-Aliasing: Anti-Aliasing is another effect that smoothes
- textures, edges of objects, and joins between
- polygons in objects.
- Lensflare: Lensflare on certain explosions and missiles can
- be turned on or off.
- Animated Textures: Animated textures can be switched between low
- and normal. If you have a graphics card with AGP
- facility, you will also have a high and possibly
- an extreme option. This affects the number of
- frames for he advertisement boards in the cities.
- High and extreme settings will have movies on the
- advertisement boards, and enhanced explosions.
- Screen Resolution: You can change the screen resolution at which GP
- is played. The lower resolutions will result in
- faster framerates, but will make the display
- less detailed.
-
-
- Control Setup
- -------------
-
- Default Controls: Key Mappings Joystick
-
- Pitch down *UP FWD on stick
- Pitch up *DOWN BK on stick
- Left *LEFT LEFT on stick
- Right *RIGHT RIGHT on stick
- Fire Weapon LEFT CTRL FIRE 1
- Increase thrust RIGHT SHIFT FIRE 8
- Decrease thrust RIGHT CTRL FIRE 7
- Air brake LEFT ALT LEFT ALT
- Scan C FIRE 4
- Hover up S FIRE 3
- Hover down X FIRE 2
- Change view SPACE SPACE
- Weapon select up A FIRE 6
- Weapon select down Z FIRE 5
-
- Pause Menu ESC ESC
- (including map)
-
- *Cursor keys
-
-
- General Hint
- ------------
-
- If you ever lose track of your mission objectives, either follow the
- waypoint indicator (red arrow on edge of radar), or check your current
- mission objectives in the map screen.
-
-
-
-
-
-
-
- =============================================================================
- Known Problems and Solutions
- =============================================================================
-
-
- Graphics issues
- ---------------
-
- It is very important to remember that G-Police requires the latest
- manufacturers drivers for video accelerator cards.
-
- If you do experience problems of a graphical nature, it is strongly
- suggested you contact the video accelerator card manufacture and,
- if need be, update your drivers.
-
-
- G-Police includes a Graphics Setup menu. If you are experiencing problems
- with frame rate, try adjusting the settings in the Graphics Setup menu.
-
-
- Occasionally you may experience some graphic corruption with some cards,
- this can often be fixed by pressing ALT-TAB to switch from G-Police
- back into Windows and then pressing ALT-TAB again back to G-Police.
- This will force the graphics to be reloaded, but will return you to
- exactly the same place in the game. This may also fix some problems
- with the sound or Force Feedback joysticks.
-
-
-
- 3Dfx Specific problems
- ----------------------
-
- Audio glitches when using 3Dfx based cards.
- If you experience stuttering sounds and speech when playing G-Police
- on a 3Dfx based 3D card, it may be because of a feature of the 3Dfx drivers.
- This should be fixed in a later version of the drivers, but at the time
- of writing the problem can be reduced by instructing the 3Dfx to not
- sync to the vertical refresh. This may be possible in the Display
- Properties dialog, depending on your drivers, or with a 3rd party utility,
- or by adding the following lines to your WIN.INI file, found in
- \WINDOWS\WIN.INI .
-
- [3dfx]
- SST_SWAP_EN_WAIT_ON_VSYNC=0
- FX_GLIDE_SWAPINTERVAL=0
-
- This addition will prevent the 3Dfx card from waiting for the vsync each
- frame. It has the side effect of causing some graphical 'tearing' in the
- image.
-
- The problem may also be reduced by changing to the 512x384 screen
- resolution.
-
-
-
- Windows System problems
- ------------------------
-
- After multiple entries and exits to G-Police within a single win95
- boot session, G-Police sometimes slows down. This is apparently due
- to windows system resources becoming fragmented. A reboot of your
- system will solve this.
-
-
- Some problems have been experienced when using multiple input devices
- to move around the menus. e.g. using the joystick and keyboard
- combined. This can manifest itself as a menu not appearing to work,
- e.g. save game not saving names properly, graphics options not allowing
- you to change the values etc.
- This appears to be caused by the input system generating extra data.
- These problems can be solved by using the mouse instead of the
- joystick or keyboard when a menu appears to be behaving badly.
-
-
-
- Controller Problems
- -------------------
-
- Ensure that your current joystick device has been properly calibrated
- in windows. If you don't do this the joystick probably won't work
- correctly.
-
- The Microsoft Sidewinder pad has an illuminated mode button. This has
- no effect in G-Police, therefore toggling it serves no purpose. If it
- is toggled it can cause G-Police to pause and occasionally hang.
-
- In some cases a perfectly centered Analogue joystick can be mistaken
- for a digital joystick by the system. This will make the joystick hyper
- sensitive. To get around this, move the joystick to the side slightly
- as the game boots up.
-
- If joysticks are changed between games, you will need to re-enter the
- control setup menu and re-select joystick in order for the new
- joystick to be detected correctly.
-
-
- Sound Quality and the Sidewinder Force Feedback Joystick
- --------------------------------------------------------
-
- The performance of the force feedback device may be seriously
- degraded and or device disconnection may occur if audio quality is
- extremely high. To be on the safe side if using this device, try
- setting the audio quality to 11 Khz and mono.
-
- This may also help some occasional pauses when using the sidewinder
- force feedback device.
-
-
-
-
-
-
-
-
- =============================================================================
- Contacting Psygnosis
- =============================================================================
-
- For information about updates, add-ons, and new products, visit
- Psygnosis on the World Wide Web! Just point your browser
- to: http://www.psygnosis.com
-
-
- =============================================================================
- Credits
- =============================================================================
-
-
- Original Concept
- Neil Duffield
-
- Script
- Angus Fieldhouse
- Steve Hill
- Simon Gardner
- Ross Thody
- Neil Duffield
-
- Lead Programmer
- Neil Duffield
-
- Programmers
- Andrew Crowley
- Mario D'Onofrio
- Tony Marshall
- Andy McCabe
- Dominic Robinson
- Kim Watson
- Gavin Whitlock
-
-
- Lead Artist
- Trevor Slater
-
- 3D Artists
- Claire Cooper
- Steve Hill
- Theo Pantazi
- John Reitze
- Iain Thody
-
- Front End Design
- Iain Thody
-
- Lead FMV Artist
- Angus Fieldhouse
-
- FMV Artists
- Euan Leckie
- Trevor Slater
-
- Character Design and Modelling
- Angus Fieldhouse
-
-
- Music and SFX
- Pug
-
- Level Design
- Ross Thody
-
- Game Play Coordinators
- Jim 'Mac' McPhail
- Edward Persey
- Ross Thody
- Stuart Wheeler
-
- Produced by
- Ross Thody
- Graham Davis
-
- Alpha Production Assistance
- Pete Woods
-
- Voice Casting
- Phil Morris
-
- Voice Over Artists
- Nicole Arumagum
- Harriet Wootliff
- Colin McFarlane
- Brad Lavelle
- Laurel Lefkow
- Mac Macdonald
- Bill Dufris
- Gary Parker
-
-
- Manual Editor
- Damon Fairclough
-
- Manual and Packaging Design
- Richard Turner
-
- Head of QA
- Kevin Turner
-
-
- Product Manager
- David Dyett
-
- Project Manager
- Simon Shilleto
-
-
- Head Artist
- Angus Fieldhouse
-
- Head of Software Engineering
- Dominic Robinson
-
- Programming Manager
- Graeme Williams
-
- Art Manager
- Carlos Ulloa
-
- Head Producer
- Graham Davis
-
- Studio Manager
- Simon Gardner
-
-
- Technical Support
- Jeff Young
- Dave Collins
-
-
- Lead Testers
- Dean Ashley
- Wayne Smith
-
- Guideline Tester
- Mark Halsall
-
- Junior Testers
- Barclay Christmas
- Graham Sergeant
- Michael Aspinall
- Phillip Freeman
- Sean Stephen
-
-
-
- Special thanks to
- Rik Ede
- Mike Cox
- Jonathon Fargher
- Nick Bolton and Julian Morris at Oxford Metrics
- The Blue team for being fragged frequently
- and gibbed gracelessly
- Kevin Ayre
- Jacquie Govier
- Andy Yelland
-
-
- Creative and Marketing
- Graham Oakes
- Mark Blewitt
- Glen O'Connell
- Dawn Hickman
- Liz Sumner
- Karen Amor
- Vanessa Wood
- Louise Bailey
- Kyra Rixon
- Louise Thomas
- Mike White
- Everyone else at the Stroud office and Psygnosis world wide
-
-
- =============================================================================
- Psygnosis, Limited
- The Wheelhouse, Bonds Mill Estate,
- Stonehouse
- Gloucester GL10 3RG
- United Kingdom
- =============================================================================
- =============================================================================
- Psygnosis Ltd. (c) Psygnosis Ltd. All rights reserved.
-